The STEM Learning specialization prepares qualified teachers to better instruct, encourage, and interest students in STEM topics. Through this, you can gain the skills and knowledge required to direct and improve the STEM curriculum in K-8 classrooms. Gamification is the technique of incorporating game-like elements into instruction to boost student engagement and learning. A succession of objectives or goals, plain rules, narrative elements, high levels of participation, and continuing feedback that includes incentives are all characteristics of effective games. They may also involve interpersonal elements such as cooperation and communication. Gamification has emerged as a promising contender for democratizing classroom learning, particularly in STEM subjects. STEM and Gamification can significantly improve learning, particularly among younger audiences.
WizAR learning has received a variety of concepts and efforts in STEM and Gamification, and the app-based platform has included multiple activities which use various gamification strategies. WizAR allows us to change from a teaching style that focuses solely on the sharing of ideas and information to one that focuses more on transdisciplinary thinking and reasoning. WizAR Learning has evolved to provide thought-provoking games and assessments that are curriculum-aligned and conform to the principle of gamification in STEM domains such as Learn concepts. Children can play engaging games, chat with others, invite friends, design their avatars, purchase things, and level up by earning Wizbucks in games for experiential learning in augmented reality, such as “Learn 2 Earn.”
Every child has the fundamental right to a primary education. Early learning experiences, such as elementary school, teach children essential skills that will help them build more sophisticated talents in different subject areas later in life. These are commonly referred to as foundational learning skills and thus are required for the advancement of many specialties.
- Alphabet: Students must understand the alphabet that is used to write the language they will learn. The alphabet is the foundation for learning a language.
- Print concepts: When students are first introduced to writing, they must understand both the principles of the language as well as the concept of print. Sentences are formed by combining words in a variety of grammatically correct ways. In order to form meaningful sentences, students must first decide if the concepts are appropriate.
- Phonological awareness: Phonological knowledge is the understanding of the sounds of a language. Another aspect of this element is the usage of rhyme and syllables. Students with phonological awareness can pronounce words correctly and recognize the words in a phrase that meet the phonological pattern.
- Phonics: Students must be able to determine the unit of sound associated with each letter. Students who understand phonics may read words or groups of letters by generating the sound sequences that correspond to each letter. Thus, phonics shapes the fundamentals of reading.
- High-frequency word recognition: High-frequency words are those that occur in written material the most frequently and are the simplest to read. They should be easy for kids to recognise.
- Fluency: Fluency is defined as the capacity to read quickly, clearly, and correctly. Students should learn fluency as part of their foundational literacy.
Because we are only now entering a new era of learning, it is preferable to adopt blended learning now rather than later. Students can study excellent interactive information at their leisure on websites such as WizAR Learning. Students can chat with their peers, earn Wizbucks for playing games and studying, and color worksheets, storybooks, and learning cards such as the alphabet, counting, animals, and more. Through WizAR Learning, we have the potential to shift from a teaching strategy that merely emphasizes the distribution of ideas and information towards one that places a greater focus on transdisciplinary thinking and reasoning.